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Recent Posts
- Modular Manipulation of the Link-Time Environment
- Why Not FFI
- Declarative State Machines
- Ad-Hoc External State Models
- Progress Report: Loops and Restarts in Sirea
- Objects as Dependently Typed Functions
- Anticipation in RDP Reduced
- Exponential Decay of History, Improved
- Sirea RDP Progress Update: Demand Monitors are Working
- Stateless Sound
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Category Archives: Open Systems Programming
Modular Manipulation of the Link-Time Environment
I’m in the process of hammering out a concrete design for Awelon, and my design efforts have taken me to some interesting places. My current application model looks like this: An Awelon application consists of a set of anonymous modules. … Continue reading
Posted in Language Design, Modularity, Open Systems Programming, Security, State
2 Comments
Why Not FFI
FFI – foreign function interface – is a common way for new languages to integrate with existing systems. But FFI is problematic in many ways. FFI represents ambient authority (the ability to ‘import’ authority to ad-hoc resources without a specific … Continue reading
Posted in Language Design, Modularity, Open Systems Programming, Security
3 Comments
Declarative State Machines
Lately, I’ve been wondering what state-machines would look like if specified for declarative systems. Traditional state machines are specified to receive a stream of events as input. Each event may shift the machine into a new state. The transitions are … Continue reading
Posted in Concurrency, Open Systems Programming, State
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Ad-Hoc External State Models
Encapsulation, Accessibility, Security One of the main reasons we encapsulate state is to gain more control over how it updates. For example, take your traditional, imperative, mutable state variables that respond to get and put actions. We might use one … Continue reading
Sirea RDP Progress Update: Demand Monitors are Working
My implementation of Reactive Demand Programming (RDP), Sirea, is gradually approaching a usable state. After vacation, I sat down and in just a couple programming sessions I got demand monitors into a working order. The implementation of demand monitors further … Continue reading
Ubiquitous Programming with Pen and Paper
Programming ideas strike at any time – while taking a walk, or standing in line. Meetings, for me, are a common location for programming ideas. A few slides or phrases catch my interest in an otherwise droll and predictable commentary. … Continue reading
Posted in Distributed Programming, Language Design, Modularity, Open Systems Programming, Stability, State, UserInterface
Tagged HCI, ubicomp
5 Comments
Local State is Poison
Up through early 2011, my visions of RDP still called for `new` (as in `new Object()` or `newIORef`). At that time, my vision of an RDP language was a two-layer model: the language would support a separate initialization step for … Continue reading
Posted in Concurrency, Language Design, Modularity, Open Systems Programming, Security, State
35 Comments
Stateless Stable Arts for Game Development
In the months since grasping the concept of stateless stable models, I regularly find scenarios where I think, “A stateless stable model would be useful here.” Unfortunately, I’ve not gotten around to implementing these models. (I still haven’t. I might … Continue reading
Why Not Events
I’ve spent a lot of time arguing against event systems. I don’t argue because they’re bad; compared to batch processing or shared-state imperative concurrency, event systems (actors, vats, channels, etc.) solve many problems and are relatively easy to reason about. … Continue reading
Posted in Concurrency, Language Design, Open Systems Programming, State
14 Comments
Abandoning Commitment in HCI
Today’s applications and services are very committed to what they do for us. And I mean that in a bad way. When we send a message to a service, or call a procedure, or press a button, it is generally … Continue reading
Posted in Open Systems Programming, Reactive Demand Programming, User Interface
Tagged commitment, exploration, HCI, probability, RDP, time warp, transaction, UI
5 Comments